xUnit.net 1.1 added support for JetBrains’ TeamCity. This support is automatically enabled, and requires no end-user configuration.
You can either use a TeamCity plugin, or use an external build runner (like MSBuild) when building your project in TeamCity.
Select the xUnit runner for the build step, then select the version of xUnit your tests are written in, and finally a pattern to match your test binaries. Wildcards are supported, such as
Select the appropriate runner to add calls to the MSBuild task, the Console runner, or the .NET Core runner. You cannot use TeamCity’s SLN builder, because your SLN file does not have any references to running xUnit.net.
The runners in xUnit.net detect TeamCity is running through environment variables (specifically, it looks for
TEAMCITY_PROJECT_NAME). If for some reason your build environment does not pass the TeamCity environment variables through to the runner, you can force TeamCity mode manually; on the console or DNX runner, add the
-teamcity switch; on the MSBuild runner, add the property
Reporter="teamcity" to your